From cf8c72b431493203fafa0ba88ec65e7971fa12cb Mon Sep 17 00:00:00 2001 From: Chun-wei Fan Date: Fri, 30 Dec 2016 14:52:00 +0800 Subject: [PATCH] Visual Studio builds: Mention about Vulkan builds Let people know what is needed for Vulkan builds. --- build/win32/vs12/README.txt | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/build/win32/vs12/README.txt b/build/win32/vs12/README.txt index 2abcd661ff..58cd1872e0 100644 --- a/build/win32/vs12/README.txt +++ b/build/win32/vs12/README.txt @@ -34,6 +34,14 @@ possible, especially those from and using the GTK+ stack (i.e. GLib, Cairo, ATK, Pango, GDK-Pixbuf), so that crashes caused by mixing calls to different CRTs can be kept at a minimum. +To build with Vulkan renderer support, use the configs that end with _Vulkan. +You will need the LunarG Vulkan SDK installed, and its include\ directory +and Bin\ (64-bit) or Bin32 (32-bit) need to be in your INCLUDE and LIB paths +(or need to be set in your additional include paths and additional library paths) +so that they can be found by the build. To run with the Vulkan renderer, set +GSK_RENDERER=vulkan--you will need a video adapter with driver support for Vulkan +to support this. + zlib, libpng, and Cairo do contain support for compiling under VS12 using VS project files and/or makefiles at this time of writing, For the GTK+ stack, VS12 project files are either available under -- 2.30.2